there are multiple different perspectives in 3D art perspective and isometric are two of them isometric can look strange at first as it isn’t how we are used to seeing things while perspective has a disappearing point around a shape and has a lot more depth which is why it seem more normal next to the isometric perspective.


with researching isometric art three lighting types are use being light sides, mid sides and dark sides which are extra details when making 3d art in this format.

In the image above the light is produced from below and the dim areas are those that have the light not focusing on them such as the the floor while the dark areas are those that have cover over them such as the tower in the center where the multiple floors prevent the light from reaching the terrain there.
My choice for the game image is because it gives of a dark pits of Mordor vibe that it give off acting like an evil fortress inn which the uses the light in this only increase that factor.
substance painter is a designer/painting software that allows you to £d texture £d models in real time with different materials, paints and other different effects.
I have been using this to create a meet Matt using these tools to texture him with colours materials and other effects to the meshes physical model.

Brutalist architecture is an art style of exposed concrete with a very blocky and cubic design mostly used by governments and institutions most likely due to it having the possibility of an intimidating design. an example of a Brutalist building could be the pentagon in america(Washington dc) or The civic center in England(Sunderland).
As of recently i have been developing an isometric mini environment based of of one of the seven deadly sins, my choice of sin was wrath and i have developed my area accordingly.
